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10% chance: You can choose to hire the 1 barbarian that survived the attack.You will lose a large amount of reputation and the settlement will get the raided settlement situation for 3 days if you lose this fight. You get double payment and extra reputation if you win. 20% chance: The barbarians attack you and want to raid the settlement that gave you the contract afterwards.After losing the duel you can choose to leave the camp for extra moral reputation, but you fail the contract or destroy their camp to finish the contract, but you will lose moral reputaion.After winning the duel, barbarians will leave, completing the contract.20% chance: You can choose to fight the whole camp or agree to an 1vs1 duel.If you destroy their camp, the settlement will no longer have ambushed trade routes.10% chance: After the battle you get the option to "slit their throats" or "chase them away".10% chance: After the battle you find a prisoner that wants to join you.50% chance: You are stopped by bounty hunters that demand the surrender of the leaders head.If you kill him there is an additional reward for his head. 20% chance: Bandits are visited by their leader.20% chance: If you took directions from an altruist you get attacked by brigands at the location.15% chance: You are approached by a man that wants to keep the location a secret if you find it.You often get directions on your way if you fail to find it.You are expected to find a location in a region in a certain direction. 5% chance: Cargo is stolen by Brigands who left foot-marks to their lair.10% chance: You are stopped by Mercenaries, with option to surrender goods or fight.5% chance: The cargo starts moving and is an evil artifact.Completing this contract removes the Marauding Greenskins settlement situation.25% chance: The local militia wants to take your orders while defending the settlement.You will face either Orcs or Goblins, whichever has a closer distance to the settlement.Enemy parties spawning in nearby camps belong to specific enemy faction so it can take them some time to arrive.You can use nearby patrols to fight attackers but still need to take part to the battle or it will be counted as fail.The settlement will get the Raided settlement situation if you fail to protect the attached location or fail the contract.Letting them destroy attached locations will get you only part of the pay.Up to three parties can attack the settlement.You are more likely to be attacked by Zombies during the Undead Scourge.20% chance: The local militia wants to take your orders while defending the settlement.20% chance: A kidnapping takes place and you are expected to go after them.You will face either Brigands or Zombies, whichever has a closer distance to the settlement.Haggling will worsen Relations with the settlement if you don't have the Negotiator follower.ĭefend a settlement against a single or multiple waves of enemies raiding their Attached Locations. It may result in your other type of payment being slightly reduced. It's probably best not to push your luck with an angry client if you need the money.Īs well as getting your crowns when you finish your mission the contract giver may decide to pay you a portion of the fee in advance including a possible bonus for each enemy head collected (price per kill).īeware when haggling for better payment when more than one type of payment is offered. You can determine if they will refuse based on their answers.
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Everyone expects a little haggling but insist on too good a price and there is a chance the contract giver will refuse your company the contract. Some contracts, such as the noble houses contracts, are only available with a certain level of Renown.Ĭontract targets can be identified with a golden coin on the Global Map.īefore taking a contract it is possible to haggle for better pay. The crowns reward increases with your company's Renown.
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However, failing to fulfill a contract lowers your company's local Relations and the company's Renown.
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Completing a contract will reward your company with crowns, Renown, and better Relations with the settlement or the noble house that offered the contract. You may only have one active contract at a time. Contracts are missions that can be accepted in Settlements.
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